This game has a great story, variability of choice, level and character design, voices, sounds, interesting system with main/additional actions. I really liked it at start of playing. But every dice roll made me hate it. I've never thought that D&D could be so annoying. 1. Combination of damage spread and hit chance is awful. Not only is the spread of damage large, but also the hit chance is most often small. It's like you have a skill 2-32 dmg that hits with 55-65% chance. 2. Dice roll is everywhere. I wanted to play the game, but not the game play me. Almost EVERY dialog is dice roll so if you wanna follow a specific storyline be ready to F5-F8 the most of time. 3. Automatic dice rolls during dialogs (it just shows you random fail/success result without dice roll minigame). 4. No backstab on daggers. I mean you can use advantage sneak melee attack, but it's mostly impossible to do. 5. Limited magic. You have some amount of uses for each spell level. Of course, you can have some skills that don't require Lvl slots, but they're pretty weak. As result you need to rest regularly to restore these slots. 6. Lack of interesting equipment. Maybe it's for rogue, but I really had issues with it. I really liked DOS and DOS2 for their simplicity and freedom of action and BG3 could be a great game, but D&D ruined it for me.
Amazing game! But it's little bit glitchy: - Sometimes you just stuck somewhere (rarely, but happens), but thanks for K button for restoring to previous fontain (with saving progress) - One time happened that enemy was invisible and untargettable, but fortunately I could hit him by Shift+Click and AoE skills - Had some game speed bug (it was visually changing to slow and fast periodically, but it was Fast in game settings all time), but it disappeared some time later (I have 144hz display, maybe it was a reason, but now it's ok) - Eletric staff missiles don't match to their hit boxes. It looks big, but hit box seems like fire/frost missile Also, game UI looks pretty small on 2K display. Yeah, I tried to use scaling in settings, but sometimes text doesn't fit in container (mostly some labels and tooltips). Regarding to advantages: - Unique skill system: you can combine 2 different classes that allows you to create a lot of different builds - A lot of different items to equip - A interesting monsters and bosses: sometimes you can't just go against a boss with your current equipment (hi Hades, I have 0% of vitality resistance, so please give me one-shot!) - Can play with my friends - etc