

I've been playing rogue likes since ADOM, around the middle of the 90s. Since then i've seen rogue-likes evolve in presentation, depth of gameplay and ease of use of interface. The Pit has, compared to its many brethren, excellent presentation, gameplay that's a little shallow but saves itself with a number of innovations, and sadly an interface that's absolutely atrocious. The main reason the inerface is atrocious is that the game insists on deliberating after every move the player makes, regardless of whether anything is visible or even of whether there's still anything left on a floor. Other games even go so far as to include an auto-explore mode, but The Pit does not even offer a way to simply "run down the hall until there's a wall". That means you'll spend a lot of time slowly walking through empty floors to get to the next exit or workbench. The developers have even outright stated that this is not something they intend to fix. This sadly makes this game not worth playing, when better entries like Dungeon Crawl Stone Soup are available for free.