Love the strong theme in this Civ game. It's very well executed, and truly feels like the future of technology. I played this as a kid when it came out back in the nineties, but the interface always overwhelmed me, even when I tried to pick it up a few times over the years. Now that I've played other Civ games with softer learning curves, I've been able to really dive in and see what everyone else loved about this game. Turns out, there really is a lot to love. That said, here are my main gripes. Governors are largely useless in the late game though if you're going for a Scientific or Diplomatic Victory. Discovery should just be about research and projects, but they lump in fighter jets and terraformers, which clog up your queue unnecessarily. Also, many factions will appear to accept trades of technology, only to say they have no interest once you initiate the trade, which just seems like a bug to me. I'm sure I'm not the only one who would love to see this get a real makeover, with improved graphics, user interface, and references to current events. I heard Civ Beyond Earth wasn't anything amazing, so I guess not. This will do!
So sue me. PR2, to me, does not fit the bill for "good old game." Many of you will probably disagree with me, but here are my issues with Port Royale 2: * The scenarios are too long * Gaining rank takes forever because * Trading to make profit takes forever, even though * The towns' demand for materials is predictable, but yet * It's like grinding in an RPG, considering how little money you make toward your next goal * I found that a handful of scenarios couldn't be completed because the game was buggy and did not recognize when certain tasks had been accomplished * Battle was boring, simply put. * Town building is sooo last-minute tacked-on. Not nearly as in-depth as games like Tropico I think this game's problem is that it just pulled in too many directions, and failed in each of them. Then again, for $10, it wouldn't kill you to try it.