I will never forget the first time I descended in to Rapture. The city, A major character as much as it’s inhabitants, was simply fascinating. Like Bill McDonagh had said: “Who can forget their first view of the city? Amazing what a man can create once he gets government and God off his back”. It wasn’t just because of it’s beauty(even almost destroyed, the city was stunning) or it’s creepy atmosphere. It was alive. It had a story to tell. It invite us to enter it, so we could live a journey that would be with us forever. To me, Bioshock is, to this day, the best FPS ever made. It brought an seemly dead “genre” to life(The same from System Shock and Thief), and we probably wouldn’t have games like Deus Ex: Human Revolution, Dishonored or Thief 4 if it wasn’t for this game. It played with the player’s expectative, It gave you powers that you could combine and use for several combos and results. It has a fantastic AI(I will never forget the fist time I saw a hurt Splicer run away from me looking the first med-station available, of a burned Splicer looking for water to stop the fire). It was challenging like few action games dared to be. It was also a eerie game, both in it’s atmosphere and in it’s inhabitants(Splicers pretending to be dead just to jump at you, anyone?). Finally, it had one of the most well written stories ever tell in a game, with tons of memorable characters, specially the unforgettable Andrew Ryan, creator of Rapture, and one of the best and more complex villains I ever faced in a game. It was a game that deserved every single praise it got. It’s a truly masterpiece, and if you haven’t played yet, there are few games I could recommend that much for you. Welcome to Rapture.