

Grand scope, huge battles, capital ships that bristle with weapons, tight controls and dogfighting, challenging, but never unfair. ... as a Space Sim Fan... this is pretty much the game I have waited for for a long long time. It's a bit more on the arcade side than Wing Commander or Tie Fighter, but definitely not a "pure arcade" Gameplay reminds me of titles like Aquanox. Story could have used some more attention, but the gameplay more than makes up for it. Love it.
One of my most favorite games of long times past. It may appear simple on the surface, but reveals itself to be rather amazing once you delve deeper. The multiple solar systems, each connected by wormholes, give this game a surprising strategic depth. The genre's classic, Homeworld with it's 3d world, may be superior as far as tactical fleet management goes, but on the strategic side, you may find it rather limited, after you let Conquest show you what there is to offer.

We've seen how good storytelling could be in the RPG's of old ala Baldurs Gate, Planescape et cetera. We've also seen how cinematic and graphically pleasing games can become in the last years... what I did not expect is to finally get to enjoy a title that features top notch modern presentation but also stands head and shoulders above the storytelling of old by not only offering a compelling narrative but by integrating meaningful choices deeper into gameplay than ever before. With the Witcher 2, old school RPG fans can finally have their cake and eat it too :)

Played this game as it first came out and got it the second I saw it on GoG. It is bar non the best (if not the only) Space-Sim ever made. The only Space-Sim you may ask? Yes... only Space-Sim that takes the "sim" part of the equation actually seriously. Ever single system and weapon is well thought out and part of a vision of future warfare that is complex and consistent. Combat is not just a matter of reflexes (although that will get you by at the start), but a complex rewarding experience that is a sheer joy to master. And if that wasn't already enough to win anyone over... I-War features a wonderfully detailed, complex plot offering real choices and actual branches that lead to completely different missions and different outcomes. This is no mere "select this or that ending" final mission like we are used from current games either... nope, your choice can lead to a whole slew of different missions (and a completely different plot) way before the actual ending. If you want to see what potential the Space-Sim genre really has... I-War schools the competition in every aspect, be it combat, complex gameplay or world building and plot... this game has it all and excels at it like nothing else that has come out in the meantime.