This is how all open-world-RPG's should be. Gigantic zones with lots and lots of places to discover as well as beautiful landscapes. Side quests that are more than "kill 5 wolves and return to me"; they actually have an impact on the ending and if not, then later in the game. And thousands of them - well written, interesting and/or funny. The game also has lots of easter eggs and references to pop-culture and well blended into the game atmosphere, not breaking it. Lots of weapons/armors and you can upgrade witcher set items. Potions give an edge in combat but with that comes toxicity - you'll suffer if you overdose it, bringing a certain sense of tactic to what to use and when. Gwent, the card minigame that it's in the game it's VERY addicting. You can challenge vendors/innkeepers and if you win they give you new cards. It doesn't give you the depth of an Hearthstone but sure has its tactics and root of it all - it's very cool. You can expect a good 100 to 150 hours of gameplay if you explore everything that The Witcher 3 Wild Hunt has to offer and my god, it's been a great ride until now. I can't really remember a RPG that gave me so many hours of fun. RPG makers, be prepared to raise your quality bar on future RPG's because this one, my god, is set way high.