I really enjoy game mechanics like the rising alarm clock increasing gradually with each turn, resulting in an additional problem every five increments. I just finished the game on experienced mode, one level above the default difficulty settings. Here you have only three turn resets and there is no level restart or save scumming because there are no former save states to return to. If you get stuck in the level the campaign is over. This gives the game an enormous intensity while playing. Always on the edge of your seat. Consider this time consuming because you wish to finish a level without a break. But for short game bursts, I have other games to play like Slay the Spire which can be interrupted anytime. Besides the Experienced Difficulty, there are many other campaign settings to be tried in the future. Combined with (optionally randomised) start combinations of two agent with speacial gear and two programms there is always a fresh start. Let's see how to be combined this time with programms, rescued agents, skill development of every individual agent and equipment found/stolen/bought. You have enough influence on the game to find your way... and with an Endless Mode - you can see how long you truely last....