The game is fun (and funny) at first but quickly becomes very repetitive and has no real depth in gameplay. Story layer is also underwhelming despite some promising bits at the start. I recommend getting it cheaply otherwise you might regret spending money.
Not as great as the original (nothing is 😄 ), but closer than I expected. Disclaimer: I backed the game on Kickstarter I postponed playing this for a long time, because I got discouraged by some negativity I had read online, but when I finally dived into the game, it turned out very enjoyable. I liked the characters, the world, intertwining quests and crazy items. Combat is probably the weakest aspect (mechanically - encounter design is pretty good overall), but still serviceable.
Legend of Grimrock does what it wants to do well, so if you want a real-time dungeon crawler that is all about starting at floor #1 and getting to the bottom of things, this game has got you covered. It has a well-made dungeon full of corridors to explore, doors to open, monsters to defeat, puzzles to solve and secrets to uncover. However, it is not a full large-scope RPG in the vein of Wizardry or Might&Magic. There are no money or shops to spend it in, no quests (other than "get to the end"), no NPCs to talk to - just your party and the dungeon. Cool little game, but do not expect it to be what it is not.
A well-done modern re-imagining of the classic strategy, with some well-thought streamlining, but also marred by a few strange design decisions and artificial limitations that take away from the experience (squad soldier limit, only one troop transporter, only one utility item per soldier, etc.). Still, very much worth playing and definitely recommended for fans of tactical games.