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Virginia

The very epitome of the walking sim

The first warning sign within Virginia was that the game itself begins with extensive unskippable credits which never bodes well. Pausing the game reveals that the continue button is titled 'Resume Feature' which makes it abundantly clear that the developers were clearly thinking of an interactive feature film rather than an actual video game. As a walking simulator, Virginia has a very basic control scheme i.e. you can move and click on things to progress the game. If you want to replicate this interactive feature in your own house, simply pick a movie and pause it every 10 seconds. The only other thing Virginia provides to the player is an aimless "collectathon" where the player can pick up feathers and flowers that affect the game in no meaningful way as the player can only see their collection two or three times in the entire game. The story that is the only thing Virginia has to offer begins and proceeds relatively nicely but falls flat at the end where the writers gave up on a cohesive/interesting story in favour of cinematic value.

6 gamers found this review helpful