

On the first hand, I love LoG. Finished it twice, tried several mods, and enjoyed almost every moment of it. I've always loved the dungeon crawler style, as well as the idea of exploring a huge, endless dungeon. The games feels just creepy and oppressive enough, the level design is top-notch and the puzzles are well thought-out. There are dozens of secrets to find, doors to open, areas to explore. All this is great and very well done. What bothers me though, is the combat system. I never played old school dungeon crawlers and, as a former MMORPG and tactical RPG player, I find the whole circle-strafing system absolutely ridiculous. You see, most enemies will absolutely trample your team, either because they are way too strong (Ogres) or outnumber you heavily. Knowing that, your only option is to circle around them, hit them while they look elsewhere, and never find yourself in front of them. The same goes for ranged opponents: you wait for them to shoot, hide behind a pillar, come out and shoot back. Rinse and repeat, until they are dead. This feels completely gamey and destroy any sense of immersion. In my opinion, the game would have been much better turn-based and with fair fights.