The only thing going great for Cyberpunk is its main story and the side quests. Everything else pulls down on quality destroying any goodfaith developed by CDPR over the years. Artists are the only people who did their job, I salute all the character, enviroment and concept artists, the animators and Inhouse sound artists, the writers, vfx and lightnight artists. Those guys did their job. Who failed miserably are the system game designers, world designers, AI devs and most of all the producers of the game. Noone had the balls to stand up to radical changes the game went through in the last 2 years, because it seems at some point everything but artwork was scrapped and remade to tailor some new narrative, which I suspect is the chase behind the GTA 5 Online monitisation success. How did the game lose the core game design mechanics over the 8 years? - Driver AI - Races with dynamic pilots instead of pre-recorded paths and respawn script based on sitance - NPC AI and faction interaction - World spawn state retainer, allowing for cars to appear/despawn only when they are trully out of player's view. - The abysmal DPS leveling mechanic for item - Mobile game style crafting and upgrade system - Random item stat rolls forcing a hobo look - Generic Ubisoft side quests and activities - Missed opportunities in region introduction when fixers instead of inviting you to talk to them first and get a feel for what values they stand for just call you once you enter their are and spam you with 5 cars for sale immediately after. I was glad to finish all the endings after 120 hours to be done with this trashcan on fire. The only time I had fun was the main story and tailored side quests, everything else was agony I had to force myself through. Skyrim taught us how to do the open world right, why are we still failing.