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Conquest of the New World

Worth It

In Short: It's worth its price. In Longer Words: here is a game that asks you if you're smart enough, clever enough and if you have what it takes to build up something successful in the New World. The game engine is unfair because the AI cheats without shame and the user interface is incredibly clunky. On the other hand, almost every single thing, be it a unit or a resource or a building, has its own info box. You'll likely spend a long time reading it all and marveling at the yearly newspaper that brings you the news from the Old World withs its popes and its kings. Chances are good you will rip your hair out and ragequit the first few times your cavalries get swatted like flies and the other colonies are these grand things that make your colony attempts look laughable, to say nothing of the untold clever mechanics that are in no way touched upon, such as how populations and taverns play a crucial role in colony combats. At the same time, once you have lost a few battles and raged at the gosh-hecking-darn settler unhit's sheet inability to set up colony where you found a great spot, you will have a lingering feeling if triumph that keeps haunting you noce you get the first colony set up. After that, its siren song tempts you to come back. How about making a new map? How about just a little demo fight? How about just a short game to see if you can make the Spanish Crown proud of your success? I sincerely recommend this game with five full stars. It is unintuitive and several shortcuts could have been made but for a game of its time it's good enough- in fact Without the manual you are left the very exact Ship Creek that the

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