I really wanted to enjoy this game, and when it comes to the story and the general feel of the world I really did. But unfortunately, the game system, and especially the combat, just ruined the whole thing for me. There's a fantastic game here hidden behind a slow, dull combat system obfuscated by a poor UI and lack of reasonable messaging. Accidental killing of your own party due to sudden unpredictable AOE (with no UI cues), accidental death due to clicking in the wrong spot and moving instead of attacking, enemies who can see (and shoot, with AOE) you while you can't see them, the whole thing just turned in to a slog of loading and reloading to get through combats against AI that commits a cardinal sin of any RPG: All it wants to do is kill you, it doesn't care if it dies in the process, when all I wanted to do was enjoy a story. So what started as a great game turned sour fast and I ended up just giving up, quitting, and feeling let down by the whole thing. 'Classic RPG' is a great concept, but classic RPG with a complex system that lacks reasonable UI cues to help guide players through that system ends up a mess, and that's what I feel you get here. I ended up not daring to use half of my skills lest they drop my own party members due to an interaction I hadn't expected - So why did I even have those skills in the first place? I'm sure some people would enjoy the tactical nature of the combats and the thrill of every enemy having just the right tactics to ruin your day, but to me it just felt like a bad GM in a tabletop game trying to prove to the players how clever they are. I think I wouldn't feel so negative if I didn't want to like it so much - It's a great idea that is, to me, marred by an awful combat interface and poor enemy design choices.