Very interesting setting and feeling in this game. True for combat tactics, also. On Hard difficulty though, you have very few ways to win, in my opinion. Maybe postpone a fight(there are many tough ones). Fewer frogs and adversaries, larger tac map for deploying a proper strategy and weaker boss(almost every fight has a miniboss from what I see, be it human or else) would be some good ideas for optimization of the game in a patch. Many adversaries almost never miss (sure, you can use grenades for a minimal improvement of chances, but cover IS NOT possible against frogs for example and health gadgets don`t resist enough time) and this with a character built for evasion... I have to mention here an essential aspect of this game: it forces you to change a well-established mindset built in many years of gaming, i.e. you are used to winning every fight and clearing a level before moving on. Here is NOT possible(for example I created a solo character who had to revisit many locations, when his level was up),also reloading a save is often the solution to progress, and some fights TO AVOID- this is indeed a lesson for many of us, like in life... And this is, maybe , a special and uncommon merit of these authors!