It's a classic tactical RPG game, like Final Fantasy Tactics, but without the RPG elements of character progression. There's equipment and you can improve your "skills" by earning cards by completing various missions. For me, the biggest problem with this game is the mandatory linearity! They're separated by small maps that close when you pass them, meaning if you didn't complete the mission thinking you could go back, you've lost! There's nothing random on the map, meaning if you want to farm to get more money or buy things, you won't. Don't be fooled, it's a game with a well-defined beginning, middle and end. In my opinion, it could be much better if it had some extra actions to make the game more enjoyable, such as random events. I would also be happy to leave the entire map open. But who wants a good tactics game with a well-defined beginning, middle and end? It's a great option. I liked it.