DISCLAIMER: IN THIS REVIEW, THE DLCS ARE EXCLUDED. "The Dungeon Lord is back – and this time he’s serious!" -Don't really think so, he only sits on his throne doing nohting, you can't even play him outside of the dungeon, and if you do play him, he's only a spell (that is if you have the patience to reach endgame and research it...) "Recruiting fearsome new monsters." -The are new monsters, compared with the previous game, which have certain roles inside the dungeon when you put fighting aside. You can recruit the minions, which are the main workforce in the dungeons, digging walls, collecting gold and several other things that peons do, tho they can't fight. The brutes, which are only brutes. The mages, who gather mana from mana crystals and research spells. The enigneers, that do the thinkering and create new inventions. And the last are blacksmiths, which ugprade all troops. Putting the monsters into categories is never a bad idea, because they all have unique abilities and are played differently. "The Dungeon Lord will extend his dominion over the puny humans and attempt to conquer the overworld too! " -First of all, there are more races and not only humans. Secondly, the story is a classic one, evil tries to pruge the good, demons, orcs... vs humans, elfs, dwarfs... not much to it really. "Take control of the mighty Dungeon Lord and craft a network of unique and terrifying dungeons, recruit an army of fearsome creatures and command two new factions." -Again, you don not control the "Dungeon Lord". The game lets you build the dungeons to your liking, you can dig up pretty much anything, and fill up if you messed up. One warning tho, don't dig up everything because it will be pitch dark. Another interesting thing is that there are only 2 factions: Orcish tribes and Demons, which are completely different from one another, but it feels monotonous as you play the game. Overall, the game mechanics, story and gameplay are a big dissapointment