I really really don't get the reviews that not mention the innumerable broken stuff in the game. If you are not gonna be informative, hold yourself from writting a review, ty. It's been 2.5 weeks after I bought Kenshi and 184 hrs of gameplay. What can I say in short, I had some fun along the way, but in the end the taste that remains it's of stopping playing a game because It feels like beta testing, in this case beta testing a game that it is supposed to be completed and the devs are now busy doing a sequel. So would I recommend it getting it? Not unless it has a very big discount, It is a broken toy, never to be fixed. What is broken? On top of my head... Pathfinding: this will be the first unbeatable enemy that you will find in your adventure. Pathfinding is atrocious, reminicent of the most broken RTS games in the videogame young history. Specifics, paths that are unable to be made to begin with when clearly it can, (there is a road in between the two points, that kind of clear) paths that involve swimming through acid lakes, even though again, there's a road in between the two points. roadmeshes badly drawn that cross through walls and buildings, "god bless" that most of the times the pathfinding ignores all roadmeshes x) Environment and objects situation: SO MANY objects, spawns clipping through the environment, my worst example in my experience, in the fog islands, where there's like cannibal bugs that will tie people to poles to eat them, well many many of these poles are inside the big rock riffs, some of them your party can clip through them too, others seem like only howarts mages can, and these bugs and their victims seem to know a couple of tricks. Automation/Job assignment: this was my killer on late game and the nail that told me it's enough, having 1/3-1/4 of my base settlers going aimless randomly every 30 min... settlers not being able to find storage boxes...
Flashy trailers, so much Keanu Reeves and that's where it seems they dumped a big chunk of the money. This review is with 50 hrs, storyline ended, and probably around 10 hrs in there of side missions and your now classic grind "kill everyone in here" things around the map that after witcher 3 got popular. - First and biggest surprise and dissapointment, soundtrack. It just kinda sucks all around, you will get the same or even better experience if you plug your own music, the soundtrack is mainly composed of the most generic and bland synth that you might ever heard of, just plug yourself some carpenter brut or perturbator for the fights and some gunship for the chill driving because the car radio songs are not better than the world ost. - Marketed as RPG, this is not a RPG, and it would not be a surprise for the people that think the same about Witcher 3, you are given a story, a character with its own predispotition and personality, and a very restrictive and urgent goal and this is shoved from the very early beginning, doing all those chores around the map and side missions and gigs make very little sense from a narrative perspective. And you cannot continue after finnishing the storylane unless you reload a previous save, so all those side content felt wasted, maybe the beginning should have been less rushed. They literally throw you a montage as a way to put you integrated in Night City ready to be shoved to the main plot just after doing your background mission. Why so much fear of saying it's a story-driven action game? The plot itself isn't bad, I actually enjoyed it more than expected, I liked the the characters and dialog as I expected coming from the same people of the witcher's series. If you like the cyberpunk setting and a story-driven game, around 30-40hrs without filling, go for it. Less Keanu, less flashy marketing, and more art next time, your previous games talk more than any marketing done.