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Baldur's Gate: Enhanced Edition

Baldur's Gate Slightly Enhanced Edition

You have to manage your expectations with this Enhanced Edition. A remake on the level of Square Enix's Final Fantasy VII this is not. It seems the developpers took BG2's engine, modified it to run on modern systems with big, wide screens, ported Baldur's Gate 1 assets in it, and added a couple of refinements and some small pieces of content. It's mostly perfunctory and don't enhance, nor worsen the game. Some new pieces of the interface are still unclear, such as choosing a class and sub-class, or that very welcome toggle to always get full dice of HP when levelling up. Its first seem to be tied to difficulty level, only to then be revealed as a gameplay option. There are a few new NPC to show off the new classes. It seems they each have a quest tied to them, something that was only seen in BG 2. CGI cinematics have been replaced with drawings and voice-over, which is probably for the best. Otherwise, it is the very exact same game that was released 20 years ago. I've found back the feeling I then had, from vague explanations on where to go to do the quests leading to lengthy exploration of wild swaths of relatively empty wilderness. It's in a way refreshing. Leveling is still slow and arduous, making for a relatively harsh and frustrating beginnings. The magic system is as weird as it was, being completely unchanged. At its core, the game is utterly unchanged. So any problem in AI, pathfinding, overall writing or pacing you might find was there in 1997. If you don't like them now, you wouldn't have liked them then. If you think that's nonetheless a kind of game you may like, I suggest to turn to Obsidian's Pillars of Eternity, Tyranny or Larian's Divinity Original Sins. Since that's the only official way to enjoy this 1990's classic now, one should make its peace with it, and swallow the price or wait for a sale.

7 gamers found this review helpful