3 hour long romp that makes absolutely no sense. There's no rhyme or reason to the events, clearly missing story pieces, half done game mechanics, seemingly infinite enemy spawns for no reason, and the list goes on. Even the antagonist was built up more in the previous game than they received anything for in this. And then there's story hooks for the next game that seem more fleshed out than the story for this game. Like... what? Just skip this, there aren't even that many dinos to make up for it.
Rather simplistic Vampire Survivors-type game. Exchanges a lot of complexity for trappings of an FPS, tho as usual you don't need to even click to shoot, though there's some minimal platforming. This is decent survivors game, tho has unfortunately little to discover. There's no weapon evolutions even. Includes kinda meh voice acting with similarly meh voice line writing (I wouldn't be very enthusiastic about the lines either if I were). Has decent variety of weapons and spells tho how they did guns is kinda weird. Love the ability to disable various features.
One of the greats. A brutal FPS with cheesy horror inspired by many other pieces of horror fiction of the time. Gameplay is simply golden perfection, though heavily reflex and metagaming driven on higher difficulties. The cinematics are utter garbage, but you don't play the game for those, I even forgot they existed. Still has some old bugs, too, like sometimes enemies don't drop keys when they are burned to death? Nightdive didn't fix those sadly, but the game runs so well and without needing any fiddling with dosbox or the like.
It's a wonderful schizo-medieval little animal folk game. Your biggest enemy is lack of animation cancelling, once you commit, you commit. Some enemies and bosses feel a bit unfair, but that might be just the above committing issue. You really need to pick when to attack. Though I've also had issues with getting my dodges right and some attacks just feel like there's no right timing or direction. Character progression is almost entirely dependant on your gear, there's only health upgrades that I can tell that are independent of equipment. Overall I've loved this game, so far anyway.
Fairly competent shooter roughly evoking HL1 and SiN era aesthetics. Kinda miss the Build engine look of the previous game, but I like this too. I have very few complaints - Item pickups give buggy feedback if any, I have missed out on so many things what I have picked up because I backed into them and never knew I picked something up. This was especially frequent with mission critical items. - Some mission critical items are really hard to find, especially the explosives. - Mole reveal and what followed in terms of story - Hated the destroy 3 towers mission. - The gravity weapon felt pointless - Some upgrade options felt like traps to waste points in. Useful early on, but quickly lost their usefulness, if they ever had that. Nice options, but there's not enough upgrade points around. - There's some... physics/geometry glitches that make the game frustrating at times. Highlight of one was a boss being thrown off into space and I had to reload since it became impossible to kill them. Though there was also a doorway I could not pass through of also. Big points for the game not feeling unfair at any point on medium difficulty.
It's interesting, fairly simple side-scrolling shooter/hack&slash. Quite easy, which is pleasant, except Some Bosses are infuriating difficulty spikes. Love the art style, reminds me of the old Blade Warrior. Unfortunately easy to get lost and not know where to go. And picking this up after a period of not playing makes that worse.
It's pretty good. If you liked the first one, this is also good. Though I feel like this time things are even more disconnected from coherent storyline and it seems to be just madness. Guns feel great, love how most things die quickly from headshots. Haven't yet met an enemy that felt spongy. Great art direction. The story is really the weakest part, and I can not say I am fan of the voice in my head. Sadly there's not much variety in what you do in each level either, though there is the occasional puzzle or investigative piece, most of which are easy. But I prefer easy over moon logic. Good stuff. If you've played the original, this is more of the same but more refined.