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Death Roads: Tournament

Fantastic game, but missing some things

When it comes to gameplay, Death Roads is concise and robust. You get right into the action quickly and confidently without an extensive tutorial. You are either in the core gameplay loop or about to be, with minimal time spent elsewhere. I bought this game because of the developers' fantastic concepts behind Card Hunter, and I am pleased to see that this game inherits their previous game's deck building through items. You do not add cards to your deck directly in this game, you instead swap out components on your car which change what cards you have access to. One piece of equipment may have one fantastic card and two useless cards and another may have two mediocre cards, forcing you to decide if you want a small deck without fluff or a deck with access to powerful effects. Unfortunately, this game is missing core components of the genre like a leaderboard, run history, new game plus, or even a high score tracker. It is odd to me that this game's gameplay is good enough to seriously compete with leaders in the genre like Slay the Spire or Monster Train but misses the simple things. Definitely worth a play and I look forward to future projects from this team.