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Airships: Conquer the Skies

great but still more to go

A superb evolution of the 'tankslike' genre, my last fave of this ilk was Redcon but this is cooler with the ability to design your own deathnoughts, great simple graphics are complimented with very cool effects...music is very average. Criticisms are that the enemy AI either always knows the exact position to avoid the majority of your onslaught, or (in the case of dragons) hovers in a strangely perfect position for a living creature doing absolutely nothing until it finally dies. Boring. A dragon would get effing pissed if it was shot, am I wrong? Also the tendency of enemies to invade only to give up instantly is annoying and unrealistic, slows down the game. The 'spy' system doesn't feel right to me, there's little point in using them as you can guess the defences based on the value of a city. Might be better in multiplayer which I haven't tried. My other criticism is that your army and country are just faceless drones, their comments are very repetetive, and it's hard to care about them. The guys are all identical (or at least i think they are....slightly sweaty dude with a mostache, where are the girls?) My solutions would be improve the enemy AI, add an element of crew or captain skill/development and more story behind the crew and country. I would still totally reccommend this game, but I hope it continues to be worked on.

15 gamers found this review helpful