

Golftopia suffers from a very messy interface, lack of variety or replayability, and lots of irritating little gameplay quirks. And although on its surface it is visually flashy and exciting, with its many gamey futuristic light-up doodads, it conspicuously lacks the personality that made its obvious inspiration, SimGolf, so enjoyable. Jesu, Joy of Man's Desiring doesn't play a note at a time as you place down fairway. You can't reproduce the cast of your favorite TV show as sims that visit your golf course. You don't hear sims excitedly shouting "Boo-ya-boo! Yeah-hah! Ah, hahahaha!" when they make a great shot. Upbeat guitar music doesn't abruptly play every 15 minutes or so on a crowded course because two of your golfer sims just got married or decided to write a book together or something. Mostly, in Golftopia, nothing really happens. And there is a lot of nothing happening in Golftopia, because the membership and cost requirements for upgrading your course enough to finally construct eighteen holes involve quite a few hours of just...waiting...for golfers to upgrade their memberships, and for revenue to rack up. Messing with the difficulty settings can ameliorate this somewhat, but only so much. It doesn't help that the fastest game speed setting is still quite slow. There are no scenarios and not a great deal of variety when generating a random island to build on. Something in particular that I found very frustrating and puzzling was how nearly every hole, even ones which golfers were previously very satisfied with, eventually provoked complaints of "over-automation", or being too easy. In Golftopia, you cannot make a good hole and just let it be. You will have to constantly tweak every hole on the course, making them more and more difficult, or else face issues meeting the requirements to unlock the privilege to build more holes. And no, you cannot reasonably build a course without using the game's futuristic elements.