You don't know how/why you die, and you get punished for it because that side quest you were doing before the mysterious death is no longer active. As annoying as it is to see health regen in every game, I'd rather have that + ammo than whatever system this is. I appreciate needing to collect health items...but this stupid charge system reeks of developer-dictated-play; I can't play the way I want to. So what if I want to use a weaker weapon against enemies? That's my right to add my own difficulty. Making it so that I will literally be unable to progress (I don't have health regen, but enemies do? TF?) unless I bend the knee to the playstyle the developers enforce on me. It only gets a 2nd star because it's gorgeous in RTX...but that's it. I'd give it zero+1, but I don't think zero is an option for leaving a review.