Truly a unique experience. Go ahead, read all the 'this game doesn't hold your hand' reviews you want. Read the butthurt 'it's too hard' or 'it forces you to...' ones too, for good measure. I did. And upon starting the game, and customizing my character's appearance, I was slightly surprised. Where's the stat customization? Specialty skills? Starting strengths? There aren't any. Want to be a jack of all trades, master of all? Or maybe a master of just a few? You can, and you're going to work for it. But it's not the tedious work some would have you believe. It's satisfying, even beyond belief sometimes. Like rescuing someone from certain dismemberment and getting them back to town, only to be attacked at the gate, and BOTH characters laid out, only to be captured and enslaved, and finally breaking free, sneaking out, and returning to build an empire that conquers the world...yeah. And details all the way. Lots of skills and attributes and stats, but little micromanagement. A constant, desperate gnawing for more advancement and survivability in the world, coupled with a fulfilling sense of accomplishment for what you've already survived...for how much you've already grown. Mechanically, imagine the stats of Morrowind, the controls of C&C and the system of SWG and Anno, among others. Solo RPG, party-based RPG, city builder, RTS with tons of veterancy, trading/exploration/diplomacy simulation--it can be any of these, all of them, or none of them. It's up to you.