I've been on the fence with this game for a while. Have had it on my wish list, but never made the leap. Figured it wasnt quite my style and afraid it would fall below expectations as so many games do. This is a game I need that I didnt know I needed. It's so refreshing to play a different style of game and have it be fun. The art and music is great - sharp, smooth, stylish. The characters are easy to like and unique to play. It can even be challenging at times, and experimentation is encouraged as it is easy to recover from miscalulated or unlucky moves. The story is decent enough, and the presentation and style is top notch. After you beat a mission for the first time, badges are unlocked for that level. Badges are basically special challenges for a mission, such as special/alternative objectives, certain handicaps (like no swimming), etc. This adds some replayability if you're into that sort of thing. You dont necessarily play all 5 characters each level, either. You start out with one, meeting and recruiting others along the way. Oftentimes, even when you have all 5 characters, you might only play 2-3 certain ones at a time. I like this, as it allows the levels to be different enough to be accomodating for certain characters, and it also encourages you to learn each character. Im really glad I finally started playing this game, and theyve earned a fan. Excited to see whats next
I was really surprised to see so many negative reviews on here. I just geeked out on this game for the last two days, and it takes a really good game to draw me in like that. Ok, I get why some people (especially here on GOG) are upset about the DRM. That doesn't bother me though. It's also very minor, in my eyes (you need to create a paradox account to play online or to get the bonus skins). Once you make it past the tutorial levels (which you cant skip on subsequent play-throughs), the game opens up. You can customize your loadouts, refit your mechs, train your mechwarriors, buy/sell components, build new mechs out of parts. The combat is very table-top to me, and im very good with that! Facing matters. Is your right-side damaged? Well, make sure you face the enemy with your left-side. Heat management is very important. Energy weapons consume more heat. Putting your mech in the water cools them off. Each turn has phases with the units having more initiative allowed to go first, along with the option to reserve your units into different phases. I dont know, I'm having a lot of fun with it currently. I dont see that stopping anytime soon. certainly worth the 35 dollars!
I was really surprised to see so many negative reviews on here. I just geeked out on this game for the last two days, and it takes a really good game to draw me in like that. Ok, I get why some people (especially here on GOG) are upset about the DRM. That doesn't bother me though. It's also very minor, in my eyes (you need to create a paradox account to play online or to get the bonus skins). Once you make it past the tutorial levels (which you cant skip on subsequent play-throughs), the game opens up. You can customize your loadouts, refit your mechs, train your mechwarriors, buy/sell components, build new mechs out of parts. The combat is very table-top to me, and im very good with that! Facing matters. Is your right-side damaged? Well, make sure you face the enemy with your left-side. Heat management is very important. Energy weapons consume more heat. Putting your mech in the water cools them off. Each turn has phases with the units having more initiative allowed to go first, along with the option to reserve your units into different phases. I dont know, I'm having a lot of fun with it currently. I dont see that stopping anytime soon. certainly worth the 35 dollars!
What looks like an amazing game - I love survival city builders - is completely ruined for me by having to UI slider. The text is far too small to read - it was giving me a headache. I had to request a refund. Will rebuy if they imlement a ui scale slider.