Kingdom Come scratched the itch no other RPG could since old TES. Multiple viable character builds, customization, and challenge - without being hardcore. Stealing is fun, reminding me of sneaking through the Imperial City and breaking into staff shops. The visibility/defense trade off makes interesting choices; as does light armor dodging vs. plate armor slowness. There's proper bartering; gear repair that makes sense; alchemy stations with interactive equipment; sleep that's delayed enough to be engaging (KCD nights are dark, and full of terrors. You don't want to fall down a hill and break your legs at 2 a.m.). I recommend reducing the lategame carryweight. And tweaking the melee combat, if after 20 hours you still can't beat a beggar in a fistfight (via Nexus mods). It's a tough game at the start, but all the more rewarding once you (and Henry) learn. I've had no noticeable bugs, either I was lucky, or Warhorse have patched them. A must-buy for anyone with a passing interest in RPGs.