Okay, I know Cyberpunk ran really glitchy and poorly when it launched. That's not changed. I played it years after launch and it plays okay. It's still got some bugs but they don't entirely ruin the experience anymore (mostly). That being said: -The combat's challenge is all in the first bit, you grind for 2 hours and you're basically invincible even to the final boss by Level 30 -Smart weapons render combat more or less autopilot, which may be good or bad depending on your preferences -Phantom Liberty is the tier of storytelling that should be in the base game (even if it can be a bit dumb at times) -The fact you can't customize pronouns or change your character's voice later but you can change their genitals is silly, especially with a prominent trans character. What if I want to roleplay as a trans man who uses Johnny as an excuse to transition? And it wouldn't make contextual sense for Johnny as a character to use she/her pronouns for V after V dies? -This franchise is "cyberpunk without the punk". punk isn't "the status quo sucks. ...That's it. That's the tweet." Punk is "the status quo sucks so I'm gonna fuckin tear it apart with my bare hands". Yeah, sure, you can get the secret ending and actually do something but, well, it's the secret ending for a reason and if you played blind (like we used to before easy internet access) you wouldn't even know it was an option because it's... Well, SECRET and cryptic. And even then the secret ending is just "protagonist becomes rich and famous and doesn't really change the status quo much apart from reducing a megacorp's stock prices slightly and slightly shifting the balance of power, while maintaining the unjust system pretty much as it is". And the mission with Judy where they hype up "turning Clouds into a worker-owned commune" and then reducing the choices to "they all die" or "corp takes it back" is just... Eew. No. That misses the point. I can't rate over a 3. Game of the Year? ABSOLUTELY NOT. But tolerable.