I'm not a great fan of boomer shooters. Although I can understand the appeal for some, and I certainly respect their historical importance and technical limitations, I have found most classic FPS' such as Wolfenstein 3D, Doom and Duke Nukem 3D to be quite a snore-fest. I was born in the 2000's so I suppose I've been spoiled by modern immersive games. Despite this, I found Quake to be an extremely enjoyable experience. The 3D graphics feel familiar to me and the levels don't feel overly abstract. The level design is also extremely intuitive: not once did I end up getting confused and overwhelmed by maze-like level design. Popular modern source-ports provide enhanced graphical features such as animation interpolation, which really do help to make the game more immersive for newcomers. Maybe it is because I am playing it on a laptop from 2014 that is running Linux and thus has to run the official KEX Engine port through a compatibility layer, but the official KEX engine port performs unacceptably poorly, with frequent stuttering. Ultimately I just ended up using the VKQuake source-port instead, which runs buttery smooth and has about the same graphical fidelity. Unfortunately this means I can't enjoy the multiplayer as the Quakespasm multiplayer is dead. It should be embarrassing that free sourceports can run circles around the official commercial product itself.