First off, let me say that many of the negative reviews were submitted within the first few days of official release. A lot changed from open Beta to the official game, and many people (including myself) had the knee-jerk reaction of 'What happened to Gwent?!'. But after playing it for a while, I have to say that the core characteristics that made Gwent a great game for me, are still there. Here they are in no particular order: 1. Amazing card art/soundtrack - Seriously, no comparison in my opinion. 2. The world of the Witcher - I love the characters and feeling of the Witcher universe. Gwent really captures the atmosphere of both the games and books. There's all the characters and lore, but also the humor and grit we know and love from the series. 3.Best-of-three round system - In other cardgames, a bad opening hand could really mess you up for the rest of the match. In Gwent you aren't punished nearly as badly. For example. you can choose to let one round go in order to play for the other two rounds. Or you can build a deck that revolves around going for certain roundlengths. There are a bunch of strategies to consider! 4. Low RNG/Deckbuilding - This was more the case with all the tutors in Beta Gwent, but Homecoming Gwent still has a lot less match-defining RNG than most other card games I've played, which ties in neatly with being able to build a cohesive synergetic deck, instead of randomly dumping points on the board. 5. Great devs - Even if it's not perfect right now, the devs are constanty trying to optimise the game and they really listen to community feedback and ideas. 6. No pay-to-win - There's more than enough ways to build up your card collection for free. Conclusion: If you're into strategic cardgames and/or the Witcher universe, be sure to give Gwent a try!