checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Lovecraft's Untold Stories

Outstanding game! Definitely worth it!

I may be a little biased because I've always been a fan of H.P.Lovecraft and the Cthulhu Mythos, but this game has kept me entertained for hours on end so far. The mood, the gameplay, the artwork, the music - all of it ties together very nicely. If I had to make one change to this game, I would add a rare item that, when used, revealed all of the "additional powers" of the items that your character is carrying on them at the time. I've guessed at a few of the items secondary powers, but so many of them remain a mystery. Other than that, well done!

10 gamers found this review helpful
Silver Chains

Not that bad, but not that good, either.

I'd have to give this game a Meh + (that's Meh plus - as in a little better than "meh"). Truth be told, I still love this particular genre. You know the one: The key-finding, puzzle-solving, closet-hiding, evil-hag-escaping, jump-scare and trope laden, walking simulator set in an old, abandoned mansion genre. It's been worn out, I know. But I love them when they are done right. And Silver Chains actually does get one or two things right. The artwork and the atmosphere are both splendid. I wouldn't change a thing. This mansion is every bit as creepy and realistic as the mansion in Dark Occult, aka The Conjuring House. However, just as with Dark Occult, it feels like the artwork and atmosphere came first and the story came second, quickly spun up and spit out, serving as little more than a reason to present such great artwork and atmosphere. The puzzles are kinda "meh" too. Not a whole lot of new ground is broken here (and yes, of course, there is a ouija board. What key-finding, hag-evading, puzzle-solving, walking simulator game would be complete without a ouija board somewhere, right?) My biggest problem with Silver Chains, however, is the same problem I have with all games in this particular genre, which is the lack of a combat system. Heck, I would even feel satisified with just a simple punch and kick system, or being able to pick up an axe or a shovel and swing it around. Add in a dodge or block and that's all you need. At least it would be SOMETHING. The game of repeatedly avoiding a one hit kill monster has got the be the part of the old mansion key-finder games that is getting the oldest and most worn out. It's just not that hard to implement a small combat system. Heck, give the player a magic, silver fire-poker that can send the one-hit kill monster back to the other side for a few minutes with a well-timed hit. Something besides running back to a closet or safe room. Anyway, that's about all.

27 gamers found this review helpful