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The Temple of Elemental Evil

A gem in the rough.

Great game mostly about the battles, and reasonably faithful to early days of the D&D 3.0/3.5 rule-set, even to the point of keeping the combat turn based. Sure it's short on story, but then the Temple of Elemental Evil module didn't have huge amounts of story either and was more a huge dungeon romp. Given that Troika (R.I.P) did it all in about an 18 month development cycle, they did a great job with the time they had. For me a gem in the rough, is an apt term. Keep in mind it has it's fair share of bugs, so if that is a deal breaker for you you may want to avoid it, but with a bit of patience you may find you see the gem too.

5 gamers found this review helpful