I will preempt this by saying that I have not played any of the Gabriel Knights before this one. I am familiar with Sierra games, and how they pretty much pioneered the text and point-and-click adventure game genre. I've played most of the Leisure Suit Larry games, the first Police Quest, and a few of the King's Quest games. I never heard about Gabriel Knight until one passing mention in a Let's Play, but it sounded much like a gothic horror game just by the name Gabriel Knight alone. I must say, minus the gothic part, it didn't disappoint. I expected some of the puzzles to be a bit more moon logic-y than they really were, but there were no cheap deaths or baffling puzzles to be found. The story was incredibly engaging and gripping, and it does inspire me to pick up the rest of the series and hope that maybe this is a prelude to Jane Jensen perhaps making a fourth Gabriel Knight. Adventure games of this sort are bound for a resurgence, don't you agree? Of course, the game is not without its faults. I came to the conclusion on what I was SUPPOSED to do in specific parts, but the way I was meant to go about doing them sometimes required a seemingly redundant step. Maybe it's because I was moving one step further before I was supposed to, or in one particular instance, learning a huge plot point in the journals (which I did read; every page) before Gabriel was supposed to. Either way, get it. Once you strip away the grimdark atmosphere of Police Quest, the idealistic fantasy of King's Quest, the sadomasochistic satire of Leisure Suit Larry and the oddball goofiness of Space Quest, this is truly what a Sierra game is supposed to be about.