Know what you're getting yourself into before you buy: despite the concept and story, this is not in fact a detective game, you are not expected to solve any mysteries yourself through deductive reasoning or anything of the sort. The roots of this game are much closer to that of a Telltale game, right down to the "choices" you get to make that have no impact on the story's progression. What's more, the game ends on a cliffhanger, a major one at that, and the sequel has no release date as of writing. So if you're not getting a detective game, and you're technically not getting a *finished* game, then what are you getting? In short, what is advertised is something like a storybook. You get an experience that's heavy on the narrative with a sprinkling of basic puzzle solving to break up the pace, with no shortage of unexpected twists and turns suited for the mystery genre - all bolstered by voice acting that elevated it so greatly, I can't even picture the game in its original state without it. Having played through to the finish, I can't say I can see myself coming back any time soon, partly due to its very linear structure and partly due to some incredibly slow gameplay. At times, it felt like I was spending more time scouring the area for secret optional collectibles than actually playing the game, which added a negative level of tedium. But in the time I spent playing, I found myself engrossed in the stories being told, and curious where things would lead. It's not a game for everyone, but if the narrative manages to grab you, you surely won't be disappointed to see it through to the end.