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This user has reviewed 2 games. Awesome!
Tomb Raider GOTY

Mash E to not die

Or press F. Or mash F. Or press E. But only in a very specific moment, otherwise you'll light a torch. And sometimes it's hard to tell if you're in a cutscene, or you're about to die, because you didn't start moving right after the cutscene apparently ended. It's a fairly fun game. Somewhat linear, but it's all right. The graphics are nice, jumping around and scoring headshots is quite enjoyable. But the QTEs and button mashing are the horse fly in the creme brulee.

10 gamers found this review helpful
Heaven's Vault

So good, but so frustrating

As a professional translator who loves fantasy and sci-fi stories, I was very excited to finally play this. There were so many things I loved. The visual style quickly grew on me and the music was pleasant. The language mechanic quickly drew me in and the story kept me interested. But then came the little frustrations: - Learning words and matching them in phrases is truly fun... until the game wants you to try several obviously wrong ideas, before telling you you don't know enough for this phrase. Then there's the switching back and forth between the translation screen and Aliya telling you it's a start of a sentence or Six telling you the word is correct, before you can even start. Then you have to go into the interface from time to time and click to confirm your translations. Just 'cause. Then towards the end the texts get longer and the list of suggested words longer still, but they remain a single line, so you have to scroll and scroll... - No saves. Ok, maybe that's how "it's meant to be experienced" and maybe I would've been fine with that, if it wasn't for the fact that: - Conversation prompts are a roll of the dice. I'm walking on a lush moon with my robot, talking about how green and fresh it is, when I get a prompt to remark and Aliya says "Robots are stupid". Seriously. And the way the prompts pop-up one after the other, or right as you activate some hotspot on the screen is just inexplicable. - Sailing the rivers is actually quite relaxing... until Six tells you to go right and the second you make the turn, he goes "There was a ruin on the left we could have explored". - Finding artifacts and bringing them to the curators on Iox - cool, but Huang can only accept three at a time, because staring at his student is more important than a pair of ancient telescopes and some carved golden statues. People say it has replay value, but I just can't bring myself to go through that again, in order to fill in some blanks in the story, wonderful as it may be.

10 gamers found this review helpful