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Rise of the Triad (2013)

Hypocrisy in a pretty wrap

Like so many others, I have been longing for the days of old fashioned FPs. When the player's own skill was something that the level designed assume to grow, bigger weapons brought forth bigger enemies and scripting was minimal. At first it looked like Rise of the Triad would fulfill that need, with its gorgeous visuals and great sound design, going back to an uncompromisingly violent experience - one where shooting is its own reward. Unfortunately however, the whole thing comes apart at the seams pretty swiftly. Many oldschool PC gamers will know, that the ability to load and save at any given time was a primary selling point in the early days of PC gaming. Likewise, the guns were original and innovative in games like this, to keep things interesting. As they have added not one exciting gun, presumably to maintain the "charm" of the classic predecessor, they also stripped out the ability to save and bestowed upon us, the worst checkpoint placement in gaming history. A fantastic idea with some nostalgic appeal, that lets itself and its fans down in execution, variety and comfort. Buy on sale, if at all.

6 gamers found this review helpful