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This user has reviewed 2 games. Awesome!
Lovers in a Dangerous Spacetime

Simple fun

It's pretty good fun. I've been playing with my stepsister, and we've enjoyed panicked shouting as something goes wrong or enemies suddenly teleport in from all sides. I'm thankful that you can retry a level if you fail, so it's not terribly stressful. My big gripe is the control: It's common to get hung up on a ladder or corner when in a hurry, or have trouble using a ship system because it's hard to tell if the character has started using it on their own or not. Fortunately, for the most part, these hindrances only end up costing a small amount of health if any. On the bright side again, I really like the presentation! The lighthearted nature of the setting really appeals to me. I'm particularly fond of the rabbit professor who gives you instructions! If you think you'd enjoy this game, I would say to go for it! It plays moreorless how you would expect it to play. We've only finished the first part of the campaign, so I don't know yet how the later levels might change things up.

5 gamers found this review helpful
SUPERHOT

Great fun with obnoxious interludes

The gameplay is incredibly good, and it stays good throughout the whole game. As of writing this, I haven't tried any of the unlockable levels, but I believe I would have happily played through a campaign at least one-third longer without becoming tired. You've got different ways of tackling a level, all of which are satisfying. You'll feel cool no matter what you do. When you mess up, it's usually your fault, not the game's, and you'll have an idea of what to do differently. The "feel" of the game is great. Foe after foe will reel, shatter, tinkle on the ground. Grabbing guns out of midair, throwing things at people. Awesome! The levels go by fast, and oftentimes you never know how many more enemies will spawn in. When they're done, you're pushed immediately into the replay, which made me a little sad that I don't get to poke around the environment. But maybe it just works better that way - whenever I had time to wander around, there wasn't much more to see. The [MINI-SPOILER]body-swapping mechanic introduced partway through the game didn't add much for me, and I often forgot I had the ability because the basic toolset was more than enough for most situations. I wish there's been more katana focus instead. My big complaint is the story, such as it is: It interrupts far too often, and doesn't seem to fit the surreal-yet-badass theme of the game. Every five or so (?) levels, you have to go through an unskippable interlude. The interludes take away control, and make everything you do in-game feel less badass, less surreal, and more like pointless schoolwork (that just happens to be fun). Which makes the short length of the game even more frustrating: you never get that badass feeling back. The story doesn't resolve, become more substantial, or even go anywhere at all. It just hangs over your head and makes you feel crummy. I hope this was a coherent review! If you're on the fence, I'd say to buy it on sale - doesn't need to be a big sale, just any little sale.

5 gamers found this review helpful