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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Cyberpunk 2077

Actually, I like it

I've started the game when it was out, on ver. 1.0x, but didn't finish; then tried again a year ago. Finally I've started and completed it on v.1.6 several months ago. Initially it felt like a sluggish mess, but with time, I got accustomed to controls, and now every sci-fi game feels inferior. Combat is fun and volatile – at least on high difficulty the balance almost right. I'm missing smart weapons in other games now. Quests, including side quests, do not feel repetetive. It was a joy completing them all. Also, (almost?) all of the quests have multiple ways to complete, suiting many builds. As for negatives, some secrets/choice consequences are too obscure and too far-fetching, which causes frustration. Including level limit. I suggest removing it with a mod. Also, leveling up athletics is a hassle, reminding mindless grind of MMOs. You should basically better abandon driving and just walk around. It's only possible to mark single location on the ingame map, so I had to use another out-of-game map for markers and navigation, which would be fine for a medieval simulator, but feels clunky in a scifi game. Once I found an interesting scene on a roof with a nice loot, but then I had to reload and wasn't able to find it again. Some way to discover it would be nice. Just walking on every roof quickly leads to finding unfinished buildings and view-only textures (which are visible but can't be stepped on, you just fall through), Some systems are too superficial to my taste, including crafting and ammo. And finally, many bugs certainly remain, including very annoying ones – like soft-locked quests and falling through floor. -- Despite all this, it's a gem.

9 gamers found this review helpful