Starting with the obvious: This is a free project from a team of freelancers, who don't get paid directly. So I won't talk about the choppy launch. Positives: - They had their own vision. - Took a lot of effort. - Some gimmicks are rather nice actually (the atta-boy f.e.) - Lot's of new 2D and 3D art. Which, with the exception of loading screens, look pretty good. Negatives: - Uninspiring story. Comparable to a Netflix scifi-drama you quit watching after 5 episodes. - Quests are bearable at best. - Combat is a lot worse than vanilla F04. Weapons are incredibly unbalanced. Pair that with the scarcity of ammo and you feel like you're playing a survival horror game. - Melee combat should be the go-to then, but as we all know melee combat in Bethesda games doesn't promise a lot of fun. - Ammo is rarer than anything else in this game, which is cool and faithful to the UK I guess, but... - Loot, not only ammo, LOOT ITSELF is barely existent in non-quest areas, making the world feel empty and soulless - World design. Some areas like the tower bridge are nice, but then theres an abundance of these buildings that easily could have been in Fallout 3 or 4. Honestly areas like Goodneighbor and Concord have a more british vibe than the majority of Fallout London. - Level design is horrendous for the most part. No magic, no immersion. Reaching Thameshaven and doing the first real quest makes you feel like you are playing a cramped platformer. - Graphics are A LOT worse than vanilla FO4, even on Ultra. You can see clearly for 100 meters maybe, everything else is muddy and barely loaded in. - Atmospheric and combat soundtracks are lackluster. not once delivering a british vibe. Awkward combat soundtracks with bad timing, going on for what feels like an eternity after the battle is over. - Voice acting. American people trying to sound vaguely british. Conclusion: If you're REALLY itching for a new Fallout game, give it a try. Sadly it didn't do it for me.