Mortal Glory 2 is a turn-based roguelite, focused on strategy and party management. It's basically a more polished Mortal Glory with streamlined mechanics and new features. The most obvious difference is Adventure Mode, which contains a map in the style of Slay the Spire, where you plan and choose your path on each run. You now earn XP after every run, allowing you to gradually unlock content. Many aspects of the runs can be tweaked using modifiers and challenges. You can make the game as easy or as difficult as you want it to be. Combat feels smooth and satisfying, with a nice variety of character builds. Of course there are some combinations that work better than others, but you are free to customize the skills and stats of your characters as they grow. There are also new environmental elements in the arena to take into consideration, such as barrels with varying effects, pits, monster cages, etc. This adds another layer of strategy to the gameplay. If you are a fan of the first game, you might miss some of the old gladiator management aspects, such as paying the wages of your party, treating injuries, etc. Although not exactly the same thing, there's a Classic Mode that brings back some of the gameplay feel of the original. You have access to the shop at all times, and you get fights and events in a certain order, for example. You don't choose your path like in Adventure Mode. Overall, although some mechanics were streamlined, they are not simplistic. This game is straightforward and, more importantly, fun. The new features increase replayability and make this sequel a great package. I highly recommend Mortal Glory 2.