A roguelite strategic deck builder, Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, s...
Windows 10, 11, 2 Core 2 GHz, 4 GB RAM, Intel HD Graphics 630 or better, 8 GB available space, with...
Description
A roguelite strategic deck builder, Deepest Chamber: Resurrection challenges players to endure a series of increasingly demanding randomized descents into the murky depths of a dying city. Unlikely allies will fight at your side, from mighty warriors and powerful mages to pious healers and dark, shadowy figures… Play to your strengths, form the perfect party and venture ever-deeper into the dark in search of answers and salvation.
Card Boosting: A one-of-kind mechanic in which a card's power is enhanced when adjacent cards are played. Upgrade your deck to pack a more powerful punch and synergize your cards’ abilities with different items and mechanics to stack the odds in your favour.
It's dangerous to go alone: Choose from a vast amount of cards, items and trinkets to create your favorite builds and combos. With over 200 cards and 100 trinkets at your disposal, the strategies you can employ are virtually endless.
Easy to learn, hard to master: Face an unforgiving roguelite campaign which emphasizes replayability by employing various difficulty modifiers, diverse encounters and biomes teeming with lore-expanding secrets.
Balancing Act: The hero party system allows players to enlist three out of six possible champions at the start of their run. Each hero has cards, abilities and equipment dedicated to their class, adding an extra layer of planning and strategy with each descent.
Run for your lives: Apart from regular runs, in which heroes retain some of the loot won on previous descents, players can employ Death March mode, in which equipment stats are ignored, for an even more ruthless experience.
Ruins explorer: Uncover secrets while exploring the depths and find hidden areas, rare cards, powerful relics and elite monsters.
Decent card game for the price. For what it is there are no glaring issues. Good for playing casually but also good for tactical thinking if you want to dive deep. Learning what does what can sometimes take time since its an easy to play but hard to master and game meckanics are explained bare bones. Still trying to find what to do with alchemical recipes for example.. mainly because i prefer not looking up guides but yeah no explanation i can find in game at all.. tooltip says about how to delete it but not how to use it... still good for the price.
Game starts with 3 "heroes" each with their own deck pool. In each fight as long as each hero is alive you will pick a card from their pool to your hand to play. If one hero goes down, that characters pool is out. You can unlock 3 more heroes as far as i know.
While every character has their own pool that consists of attack, defense, passive/active buff&debuff and what i like to call "special" cards, they dont differ that much from each character meaningfully enough - just a bit strategy changeup and otherwise you can keep on playing each run similarly to complete them.
You gain trinkets, potions and equipment which give nice diversity for overall aspect of the game, but unfortunately especially equipment give so little bonus that it feels a bit unnecessary to use your time trying to min-max stats that way. On the other hand i felt trinkets are well diversed to make rather big impact on your runs if you end up missing good ones for your strategy.
Equipment, character level ups (gaining access to new cards) and trinket of your choice will be with you between new runs, card decks however tend to start from the "starter pool" without ability to keep some cards from last run. So basic thing going on here. If you got the recipe and ingredients (accuired from past runs) you can also brew potions for your new run to help you out (max 4 potions at the time).
Also yes, there is a way to remove a card from your deck and it is not even that hidden feature - you just need to know who can help you with it; it is not something you can do in every step, that would be odd choice.
I dont find the game ugly, too difficult or bizarre. It is nothing groundbreaking, but neither it is anything awful enough to make you not purchase the game (especially on discount). You will get your fun out of the game for couple of days if nothing else.
You know I really really enjoyed the early hours but when you get to the higher difficulties it gets really unbalanced(like you brought the wrong hero to the wrong boss unbalanced).
It's a great in between game to play for 30 Minutes or so though, so if you can grab it at around 5 - 8 Bucks it's worth it.
Game was relatively cheap so I was not expecting much. However, the animations were crisp, the sound good and the gameplay loop was engaging. No bugs in sight and it was a good deckbuilder / roguelike game. The only minor downside was the limited story / plot but the game was fun to play.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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