And it's clear in every moment of it and every location Arkane cares about it too. Dishonored is an acceptable stealth game with pretty diverse locations and many options for each mission. Each job is well thought out and crafted with detail and skill. There are no places that feel like there were corners cut, nor any that felt poor to play in as a stealth game. Personally, I love the world Arkane built, both what we see and play through—the actual environments—in the game, as well as the places only written about in notes and audiographs. If story is less important to you, you'll still find an engaging game, but I think the world and especially characters are what truly shine here. Unfortunately, the experience is held back slightly by some awkward controls and interactions. There were a number of times I found myself vaulting over barriers I meant to climb on-top of, and a few places where the special abilities of the character would lead to you sticking where you meant to fall, and falling where you meant to stand. It's not overwhelmingly frequent, and pretty forgettable, but it's there. Having come back to this after a number of years between my first playthrough on the Xbox and now, there are some more places I notice a lack of polish I could ignore when it was new, and with a controller over a mouse & keyboard. Overall the story is still good, the characters and moods are better than anything since, and the gameplay is mostly smooth with occasional rough patches. Very much worth a buy and play, especially if you haven't played the later games yet.