Great game, the DLC doesnt hold up as well as the core game but its got a lot of charm and challenge. Who doesnt want to be a undead cowboy in a evil infested wild west? Gameplay itself is a lot of fun, favoring stealth or high risk high reward playstyles with various weapons and relics to change up how you can play, be a sharpshooter be a melee berserker be the shadow in the night whatever floats your undead boat! Enemy AI is still alittle buggy at times, but they improved a lot sense last played and added different difficulties (easy, medium, hard, hardcore options and a custom version) so if you suck at games you can still play, you don't suck at games do you? You don't look like no lily livered 'easy' gamer to me. The atmophere is where this game really shines, the music is perfect and the voice acting is entertaining, easy to recommend this one.
I can see how some people were let down by this game, you hear Obsidian is making a space game and think 'fallout new vegas in SPACE?!' right? Well no. Aesthetically The Outer Worlds feels VERY Bioshock, from the art style to the consumable choices and the over the top cartooney levels of villified capitolism - all of which mostly annoyed me, I hated all of that in bioshock. The weapon armor and combat take more from Destiny 2 than anything, what it did take from new vegas was the quirky humor - except its been dialed to 11 and instead of being a cute little moment to lighten the mood it absolutely saturates the game and ruins any sense of seriousness the story or events portray, all the scientists die for humanity by experimenting on themselves? Huk huk well shucks, thats against company policy! ugh. What The Outer Worlds does do right, is the RPG aspects. Attributes (Strength, dexterity, intelligence, ect ect) All have meaningful impacts and significant downsides if you lower them to free up more points for other stats, combat stats feel rewarding and the typically noncombat stats all have useful in combat ties, such as increasing medical also increases damage you do to human enemies, charm can make enemies you attack cower for a moment , engineering can increase your damage with electric and plasma damage , lots of flexibility and customization here. The perk system is.....pretty hit or miss, some of them are really nice, others are so absurdly situation specific they are utterly useless outside of that specific situation (Such as headshot kills causing enemies to explode damaging any enemy (or friendly) target within 2.5 meters - do you know how RARE it is for enemies in this game to stand that close? The Supernova difficulty has some serious issues, you CANT sleep till you complete the first major questline, and you HAVE to sleep to cure concussion or crippled limbs, though the later you can 'bug out of' party but being overweight then fixing the weight.
My first foray into the Fallout Universe was Fallout 3 , so its taken some getting used to to play the isometric fallouts. Buggy as all heck sometimes but gives a better feel for the universe than FO4 ever could while treating us to the origins (along with fallout 2) of the great setting and music that lent itself so well to the 3 series.
It has its own charm, like most of the old school shooters (doom, duke nukem, hexen, ect) but the voice lines are terrible only a few tiers down below Resident Evil, the first boss is obnoxiously convoluted however, the weapons don't feel very impactful though the dismembering is interesting. The egypt level has these autistic zombies I could do with out, havent gotten farther than that before taking a break.
Still as enjoyable as it was when it first came out on playstation originally. RE1 had a wonderful music score and its own charm, but RE2 took it all to the next level and had a much larger play time an incintive to play both characters (with its 'zap' system) while adding a extra layer of strategy to it - there are key choices you can make during your first play through that will effect the play through you do with the other character that follows, and it was one of my biggest complaints with the RE2 remake, where the different versions (Clair A, Leon B or vice versa) where just different inherently and things you did in A didnt effect B really. The GoG version is a little strange however, as it has a 'arranged' version that is far as I could tell....not really arranged. Its not the japanese aranged version where things are moved and enemies are harder, and its not the western version with the infinite SMG and easier enemies. It had autoaim on by default but about mid way through my playthrough it was disabled, not really a deal breaker but I would have liked the arranged to be.....arranged a bit more. Beating the game does unlock a hard mode, I dont remember that from the original might give that a swing eventually. Overall worth the money even if it is a little....rough around a edge here or there, and still a must for any die hard Resident Evil fan.
I originally played Resident Evil on the first playstation way back in the day, tank controls and all so I went into the GoG versions with that comparison in mind. Firstly, at its basic level this is just the PC version of Resident Evil, with no alternate modes such as the Director's Cut. It enjoys the uncensored scenes and colorized intro sequence that the US playstation version lacked so that was nice. Two things stand out however, one being the music and only the music has a strange static to it - some on the forums have blamed compression but offer no excuse to why it is that way while all other sounds including the movies and intro/outro tracks work perfectly. Lastly unlike the PS version, this has autoaim - as a result I had no issues beating the game in just over two hours withe jill and then again with chris, best ending of course no self respecting RE fan would settle for less. I am a bit disapointed there are no alternative modes, but all things considered its fine minus the music issue and that is largely what keeps me from giving it five stars.
Never really liked the hellfire DLC, it was outsourced and not done by the original team, but Diablo is still a trip down memory lane, long before Seasons and cosmetic microtransactions and filling your bags with more crap than your stash can handle, there was the oppressive dark dungeon that felt like a horror dungeons and dragons campaign. A lot has been lost in the Diablo games, but in the original diablo you are still just Fresh Meat.
Anytime you see Paradox attached to a grand strategy game you can expect it to be egregiously chopped up to push often pricey DLC no matter the game and this one is no exception. If you can enjoy the base game and not know all that you are missing, then awesome just remember what you learned here and approach any purchase from Paradox studio/interactive the more you enjoy the base game the more you'll start to notice the stuff they left out to get you to buy the DLCs.