The game is, outside of being the 3rd installment in a series, not good. As and adventure novel, it can stand on two legs - puzzles and story. The puzzles are basically non-existent. You just walk around and everything will eventually fall into place. The story is seriously hampered by several factors: - The characters are boring and I never truly came around to care for any of them. There isn't even a lot you can say about any of them, because none of them have a personality beyond their most defining feature. That would be fine in and of itself, if the game actually did something with it, but which it doesn't. - You never explore what lead to the downfall of the family, nor do you spend any time with the problems beyond a surface level. The titular Lorelai, for example, has basically no character. Beyond her own, very obvious motivations, none of the other characters make sense. John, for one, is just evil for the sake of evil. - While the story revolves around one single plot, its chapters feel disconnected, often jumping around for no particular reason. - Also for no particular reason, starting from chapter 3, there's another plot introduced, with no backstory, no motivation, and no meaningful conclusion. I have no idea why Jimmy exists, and he had no place in the game. Judged as a stand-alone title, I would not have finished the game. At no point was I ever invested in anything it presented. Yet I finished it - because it's part of the "Devil came through here" series, which I love. Both "The Cat Lady" and "Downfall" are amazing games, which are unlike anything else you can find out there. Because it is not a stand-alone title, but part of the series, its flaws are all the more jarring. A distinct visual style is the only shared feature by the games. TCL and D both knew clearly what they are, and what they needed to do - Lorelai, on the other hand, flip-flops around like a fish out of water. It's barely a horror game at all.