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FTL: Advanced Edition

MUCH more than it seems

An initial disclaimer: if you don't like the dying-a-lot aspect of roguelikes, this game probably isn't for you, because you will die a lot, at least at first. Once you get past that, you won't regret it. You play as an anonymous captain of a Federation ship. You and your crew are tasked with traveling through eight sectors to find and defeat the Rebel Flagship. Of course your starting loadout is hardly good enough to survive past the first sector. By defeating enemies and having other encouters, you'll collect scrap (the game's currency), which is used to repair, to add or upgrade your systems, to purchase weapons and ammunition, etc. You will find more crew along the way, including various aliens with various abilities. The most engaging part of the game's strategy is figuring out, little by little, what to prioritize. Like with most roguelikes, the RNG is an inevitability. Where do you prioritize your crew when your ship is damaged? Do you repair your weapons to take out the enemy quickly, or your shields to protect from further damage? Do you put out a fire to prevent it from spreading? Do you divide your crew among the tasks and hope for the best? Assuming you survive this encounter, will you consider purchasing a drone in the future to speed up repairs? Or perhaps a cloaking system to avoid missile strikes? Each run is fairly short, even when you win. Before long, you'll have special encounters that unlock new ships to choose from in the main menu. This makes for great replayability value, as the different ships really do play differently. Luckily the soundtrack doesn't get boring. Last but not least, FTL should be mentioned for the fan-made Multiverse mod. The Multiverse mod is basically a sequel - one that is a about five times bigger than the base game. It is so massive, with so much to encounter, it's arguably more of an open-world roguelite and IMO is even better than the base game. It is absolutely worth a download if you enjoy this game.

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