The game has a pretty repetitive structure of assigning agents to tasks - not unusual in these kinds of games, but made frustrating by the near complete opaqueness of what doing anything will accomplish or the probability it will succeed. It seems to be a game that wants you to play it multiple times, to try and fail until you learn which buttons you should push and which you shouldn't, but the core gameplay of assigning agents to tasks and rolling dice against hidden probabilities is probably not going to provide a very strong incentive to play the game very often to all but a select few. Buttons would sometimes not respond, in one instance locking me in a tutorial screen and forcing me to close the game externally.