Cyberpunk 2077, an enigma
Oh man, looking back retrospectively after 8 hours, it's not lived up to it's hype nor delays.
So I started the game with a big excitement, it's been a good couple of years and 2020 needed a good wrap up. This ain't it chief.
The Good:
+ Main story is gripping (as far as Act 1 goes)
+ Characters are very likeable/detestable
+ Acting and animation is on point
+ Firearms feel good
+ Fantastic art direction
+ City is stunning looking...
The Bad:
- ...but not as "dense" as you'd expect a megacity to be
- Melee combat is just not too good. Blocking is spotty, swords seem to feel delayed in sound
- Firing a gun is fun, but looking at DPS upgrades isn't
- Crafting feels like a late game past time, most guns require exotic components which are not exactly that common. There's not much reason to wait for a bajilion new guns that enemies drop for the extra stats rather than upgrading or crafting a new weapon.
- Skill tree feels very generic, mostly stat upgrades like "Do X% extra Y"
- Inventory system, just all of it. Selling multiple items is a chore since the whole inventory needs to do a refresh before you can send the next item.
- It's not much in terms of "roleplay", lifepaths are boiled down to: Different Prologue, Extra Dialogue Lines
- Usable items just keep piling up in my inventory, never used, despite running on hardest difficulty. There's just not that much incentive to use them as opposed to witcher.
The Ugly:
- The bugs. Oh god the bugs.
- This game was delayed so many times, why are there so many glaring bugs?
- Texture pop in
- Doubletapping a direction key by accident while stealthing is very irritating.
- Augments are slightly disappointing, no notable cosmetic augments so far (Played until Act II)
- UI is clearly catered to consoles, it's not a great experience while playing on PC.
TLDR: Needs more bugfixing, needs more content, needs some re-working.
My expectations were tempered, but I wasn't expecting to feel that much disappointment.
1035 gamers found this review helpful