But this dev did not learn that the dungeons from Warcraft 2 should always be prisons or something with potential allies.. Like the start of the game... Both of them seem to be ridiculous and involve you just sitting there waiting.. I could talk about the warlock Guldan and his instance,, in Warcraft 2.. and how there was no waiting.. You should always like the first dungeon in this game get allies rush appropriately.. Think I spent 2 hours waiting for my huntress to just regenerate health in 2ed dungeon .. far to many things that feel like artificial barriers.. in an rts game... like just waiting to rush.. the entire game can be won... for the most part not by just pushing.. but camping then making sure you push the next mine.. find it at the right time... not really inventive.. It does scratch the itch for this type of game.. Just could be better...