

The real enemy is your own ghost that remains after you die, and quickly learns moves your character is not even capable of. This is in stark contrast with most enemies that you soon learn how to kill in two hits. And every time you die you have to restart and fight all the same enemies again in the same order.

Nicely made, enjoyable, streamlined fast travel and quest markers. Sadly there are tons of little things that should be easily fixed, yet they are left in the game: - dialogue skipping: To skip a single Goodbye! dialogue line you must click at least TWICE. Usually it's 5 times, and you have to say goodbye to everyone you talk to. - cutscene skipping: adding insult to injury, the occasional long cutscenes are skipped by a SINGLE click. They even start extremely slow to make it more annoying. - combat targeting: Geralt frequently focuses enemies that are far out of reach instead of the ones you were just fighting. So you must center your camera on them or lock it, but that limits your fighting ability. - camera: you can't look down, so jumping off aa bridge into the river can easily kill you if designers placed some stones there. - inventory: items are not sorted alphabetically and cannot be searched by name, so finding the sword oil for each monster takes a long time. - horse: it always appears behind you, so you should look back before calling it if you want it to appear ahead. Also it never comes completely to your position. - crashing: game crashes with no error message after 3-5 hours for me.