While this game is fine on it's own, when compared to the other big title with this kind of gameplay, it falls short not by a significant margin, but a noticeable. The biggest example of this "noticeable margin" is the difference in the minion character in each game. In Darkest Dungeon, characters generally have two different builds you can take them with their abilities alone. The Highwayman character can be used as an up close damage dealer or a range crowd control and sniper. These abilities are focused on either the front end or the back end, and you can change your character build by swapping abilities outside of a dungeon. You can only have four abilities active on each character, and there is no "ultimate" ability. In Iratus, characters do have differing styles, but these are minute alterations that change the specifics, and do not majorly impact the role the character has. The Werewolf will always be an up close high damage brawler. There are characters that emulate Darkest Dungeon, but the fact is that overall they are quite set in what they are. There are other things, but I don't want to write an essay. Overall Iratus is an alright game, but to be honest it just makes me want to play Darkest Dungeon. Props to the devs and good luck with their next project.