This video game is a complete remake of the classic shadowgate. Which aims to retell the story through a new user interface, new graphical paintings, new orchestrated soundtrack and even a new hint guide that follows you during your adventure. It comes with 3 difficulty levels to choose from and has extra retro settings for those that feel like classic tunes, transitions and text to spice it up. All of the graphics appear to be painted, which improves the original look of the castle. They do try to animate some of the monsters, but they end up looking like puppets on strings. Which for me wasn't a problem because it's all about the paintings. Since this game is about telling a story while simultaneously going through a dungeon crawl, the art style fits it perfectly. I can compare it to viewing the videos for Lords Of War or The Burdens of Shaohao from recent warcraft media, but with a little more color and detail, especially for the cinematics. The new musical score is an orchestrated version of the classical 8-bit soundtrack. It fits perfectly with the remake's graphical presentation and even comes with the option to toggle Retro Mode : Audio for Hiroyuki Masuno's original 8-bit versions. The story itself is linear with about two mandatory side quests that need to be done in order to advance the plot and the pacing of the game is incremental; you'll see a fair share of Lakmyr and Talimar as you solve large portions of the castle. The game initially comes with 3 difficulty levels to choose from. You may opt to follow the game's starting tutorial as you select the desired difficulty. Choosing one of these will affect the density of your torch power, turn count and puzzle complexity. However, a select few important puzzles will remain the same across all three difficulties. 5/5 I recommend the game as it is, but i also do so because the game has a good possibility of coming out with more features in a future patch. The world needs more Shadowgate.
This video game is a complete remake of the classic shadowgate. Which aims to retell the story through a new user interface, new graphical paintings, new orchestrated soundtrack and even a new hint guide that follows you during your adventure. It comes with 3 difficulty levels to choose from and has extra retro settings for those that feel like classic tunes, transitions and text to spice it up. All of the graphics appear to be painted, which improves the original look of the castle. They do try to animate some of the monsters, but they end up looking like puppets on strings. Which for me wasn't a problem because it's all about the paintings. Since this game is about telling a story while simultaneously going through a dungeon crawl, the art style fits it perfectly. I can compare it to viewing the videos for Lords Of War or The Burdens of Shaohao from recent warcraft media, but with a little more color and detail, especially for the cinematics. The new musical score is an orchestrated version of the classical 8-bit soundtrack. It fits perfectly with the remake's graphical presentation and even comes with the option to toggle Retro Mode : Audio for Hiroyuki Masuno's original 8-bit versions. The story itself is linear with about two mandatory side quests that need to be done in order to advance the plot and the pacing of the game is incremental; you'll see a fair share of Lakmyr and Talimar as you solve large portions of the castle. The game initially comes with 3 difficulty levels to choose from. You may opt to follow the game's starting tutorial as you select the desired difficulty. Choosing one of these will affect the density of your torch power, turn count and puzzle complexity. However, a select few important puzzles will remain the same across all three difficulties. 5/5 I recommend the game as it is, but i also do so because the game has a good possibility of coming out with more features in a future patch. The world needs more Shadowgate!